Sep 15, 2021
Hello Leo, C++ is not affected, as it cannot hold references to assets.
Every asset is loaded once, so if you have 3 blueprints referencing a mesh, that mesh will not be loaded 3 times into the memory.
Hello Leo, C++ is not affected, as it cannot hold references to assets.
Every asset is loaded once, so if you have 3 blueprints referencing a mesh, that mesh will not be loaded 3 times into the memory.
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Game Developer, lover of open source projects, freedom, sustainability and strawberries.