Morva KristófinUnreal Engine Tech ShredsDistributing editor binaries cheaplyWe’ll explore a solution to distribute an installed engine build without storing different versions of it (to make it really-really cheap).6 min read·Feb 17, 2024----
Morva KristófinUnreal Engine Tech ShredsOverlapping Custom Depth StencilsIn this post I’ll assume that you are already familiar with UE4 editor basics, material basics, scene depth and post process materials. If…7 min read·May 8, 2020--2--2
Morva KristófinUnreal Engine Tech ShredsObject references in BlueprintsObject references are one of the building bricks of every project. However, when you try to manage them in blueprints, there are many…15 min read·Apr 28, 2020--8--8
Morva KristófinUnreal Engine Tech ShredsPure & impure functionsThe concept of pure and impure nodes are, at their very core, super simple and really intuitive after a few sessions of playing with the…6 min read·Dec 4, 2019--3--3
Morva KristófinPolars Technical BlogGetting physics right for Polars in UE4Polars is a magnet-based indie puzzle game, relying heavily on physics. In this blog post we’ll describe the challenges we have…8 min read·Apr 24, 2019--1--1
Morva KristófinPolars Technical BlogPolars Development #2Hi again, we’re back with out next update! Our level editor for Polars has just reached a state, which I can share with you without bad…5 min read·Jan 30, 2019----
Morva KristófinPolars Technical BlogIntro to Polars development blogWelcome to our very first issue of the Polars Development series!4 min read·Jan 23, 2019----